And while I encountered several bugs, only one of them-a broken quest-had any tangible impact.Ī big part of Immortal Empire's appeal is the absurdly different abilities of each faction. It's the same with load times-they aren't brief, but with an SSD you won't be waiting long. But even they are pretty good given the scale of the campaign, certainly compared to what they were like when Mortal Empires launched. Performance is comparable to the Realm of Chaos campaign, though obviously the turn times are longer. One of the biggest surprises in Immortal Empires is that it runs quite smoothly. Unlike the real world, inequality makes Immortal Empires so much more compelling, whether you're crushing the opposition with massively powerful tricks or struggling against an all-consuming empire that seems impossible to halt. Immortal Empires is full of stuff that will inevitably be labelled unbalanced, and tweaks are just as inevitable, but hopefully not at the cost of that wonderful, wild asymmetry. And when I'm fighting said daemonic monster, I want to be terrified that my allies are going to fall to his influence. Great! I want to feel overpowered when I'm a daemonic monster on a conquest binge. The advantage it gives you feels a lot more pronounced in Immortal Empires, thanks in part to the sheer number of targets you get. And those I didn't consume or conquer, I befriended using more conventional means. I still ended up with the largest collection of vassals I'd ever gathered in a Total War game. I was planning to turn the Empire, too, but I ended up being too effective, and wiped them out before my seductive influence had reached the maximum level. This influence spreads by contact, both diplomatic and violent, so enemies and friends can be turned into vassals against their will.īy the time I turned my gaze south, to the Empire and Co, I'd already turned most of the Norscans into loyal vassals, and half of the surviving Dark Elf factions. Just like in the Realm of Chaos campaign, Slaanesh's minions can seduce not just armies but entire factions, building up their seductive influence until they can consume their target. Despite the fact that Azazel wants to turn the world into his personal sex dungeon, he's not above diplomacy.
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